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Brenton Walker

Producer / Designer

Salt Lake City, Utah, US
(801) 999-8279

Background


Published Games

Published Games

  • 404sight | Lead Producer | Retro Yeti Games

    Published on: May 08, 2015

    404Sight is a 3D runner with elements inspired by Mirror’s Edge and Assassin’s Creed where the player must run, react, and use their ping ability to reveal tiles that will accelerate or throttle their progress to the end.

  • Research Quest | Producer | Therapeudic Games and Apps Lab - University Of Utah

    Published on: May 08, 2015

    A dinosaur building game, which promotes critical thinking in junior high students

  • What Scientist Am I? | Producer | Therapeudic Games and Apps Lab - University Of Utah

    Published on: Dec 17, 2014

    The ‘Canyon’ app provides a hook for children (7-10 years old) who enter the museum. The purpose of the app is to generate a specific goal/case for the user that will entice them to visit a specific area in which they have a targeted interest.

  • Sims 3 Showtime | Embedded QA | Electronic Arts

    Published on: Mar 05, 2012

    Live the rags to riches story with your Sims while being connected to your friends! Experience the rise to stardom as your Sim performs on stage from one venue to the next.

  • Sims 3 Pets 3DS | Embedded QA | Eletconic Arts

    Published on: Mar 05, 2012

    Make your Sims’ home feel even more alive with a new pet! Sometimes an animal is the best companion. Your Sims will love their new pets and all the things they can do. Teaching them tricks is only the beginning.

Work Experience

Work Experience

  • Lead Producer | Retro Yeti Games

    Jan, 2014 - Present 1 year

    • Elected by peers to lead team of 12 students over 1.5 years from project inception to publishing.
    • Responsible for team organization, vision, goals, communication, and general project oversight.
    • One of first student games ever to utilize Unreal 4 engine for production
    • Peronsally created all visual effects and particles
    • Worked with all aspects of code and art - created various blueprints and had a hand in each facet of design and development
  • Producer | Therapeudic Games and Apps Lab - University of Utah

    May, 2014 - Present 8 months

    • Produced 3 seperate educational games for Natural History Museum of Utah
    • Estimated reach of 80,000 visitors annually for 2 of the 3 projects.
    • Designed, prototyped, and ran public playtests for each game.
  • Engingering Quality Assurance | Myrooms.com

    Aug, 2013 - Jan, 2014 5 months

    • First QA hire for the company. Assigned to the Unity engine team. Wrote initial test plans for the project.
    • Assisted in selecting QA team members, and subsequently training them.
    • Maintained bug database, and promoted development builds to live website.
  • Embedded Quality Assurance | Electronic Arts - Salt Lake

    Mar, 2011 - Feb, 2012 11 months

    • Created and designed testing and compliance checks
    • Principal liaison between QA and engineering teams
    • Responsible for verifying all features locally before they were committed to the main build
    • Declared stable builds with daily smoketests
    • Extensive experience coordinating internal, first party, and ESRB certification
Skills

Skills

  • Game Development
    SCRUM / Agile Design Production Jira Hansoft Adobe CS Unreal 4 UX
  • Technical
    Linux Apache Node.JS Wordpress Ghost Network Administration SVN Git
  • Visual
    Photoshop Maya VFX / particle systems
  • Programming
    C# Python Javascript
Education

Education

  • Entertainment Arts and Engineering | MEAE | University of Utah

    - May, 2015

  • International Trade and Commerce | BA | University of Utah

    - August, 2011